人类骨骼肌肉结构解剖模型插图 人类骨骼肌肉结构解剖模型插图1 人类骨骼肌肉结构解剖模型插图2 人类骨骼肌肉结构解剖模型插图3 人类骨骼肌肉结构解剖模型插图4这是为研究解剖学的艺术家设计的三维解剖模型。它不仅局限于主要形式,而且深入到各个最里面的部分。如果我们想在医学领域发言,目前的模型是运动系统的模型。包括头骨在内的骨骼分为近端(红色)和远端(蓝色)插入部分。所有部分包括软骨和韧带。每个部分都以拉丁/英语命名,并划分为*ztl*混合文件的集合(文件夹)。

该模型专为那些希望通过训练大脑,使其在艺术工作流程中不成为参考资料的奴隶,而是帮助创建一个适当的视觉库来研究和深化人体的人而设计。乔瓦尼

t型姿势模型被装配并销毁。它显示所有分离的网格,但某些部分合并,以便于移动。我们建议在未装配模型中可视化头部、手、脚。

该模型并非用于超现实三维肌肉渲染,因此我们认为它是目前最完整的模型。使用的贴图是漫反射贴图和法线贴图,以避免网格的权重增加过多。装配模型是一个非常简单的模型,用于移动和研究分离的部分或肌肉,它对此非常有效,但不适用于动画。即使优化得很好,该模型也很重,包含所有不同的网格。

该模型采用zbrush 2021.7制作,只有附加的*ztl文件无法用以前版本的软件读取,我们建议升级到zbrush的最新版本,否则使用*fbx文件在zbrush内部工作。

 

it’s a 3d anatomical model designed for artists who study anatomy. It is not limited only to the main forms but goes deeper into the individual innermost parts. If we want to speak in the medical field, the present model is that of the locomotor system. the skeleton, including the skull, is divided into bones where the proximal(red) and distal(blu) insertions are delineated. All part are divided included cartilage and ligament. Each part is latin/english named and divided into collection(folders) for the *ztl *blend files.  This model is designed for those who want to study and deepen the human body by training the brain not to be a slave to references during the art workflow but helping to create a proper visual library. giovanni The t-pose model is rigged and decimated. It presents all mesh separated but some part are merged to let the movement easily. Head, hands, feet we recommend to visualize in the not rigged model. NOTES the model is not intended as ultrarealistic muscle rendering 3D, so it’s thinked for study and in our opinion at the moment it’s the most completed one. The map used are diffuse and normal to not increase the weight of the mesh too much. Rigged model is very simple one useful for moving and studying separated parts or muscles, and it works perfectly for this, but is impractical for animation. The model even if is well optimized is heavy with all the different meshes it has. IMPORTANT The model is made with zbrush 2021.7 ONLY the *ztl files attached COULD NOT BE READ with previous version of the software, we recommend to upgrade to the last version of zbrush, otherwise use the *fbx files to work inside zbrush. BIBLIOS The resources to make this model used are principally anatomy atlas : Prometheus by Anne Gilroy, Lawrence M. Ross, Brian R. MacPherson -Atlas of Human Anatomy by Frank H. Netter – Human anatomy resources from Biodigital CONTACT me for commercial use. support artists don’t steal

 

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